GreasedLine and PrepassRenderer PostProcess

Hi everyone,

Please see here: Babylon.js Playground

When the PrePassRenderer requires a texture (PrePassEffectConfiguration: {texturesRequired}), the GreasedLine loses its color.

How can I make both work?

Best wishes
Joe

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cc @roland

Interestingly it works with
materialType: B.GreasedLineMeshMaterialType.MATERIAL_TYPE_SIMPLE

I’ll check what’s the issue with the StandardMaterial.

The solution is to set the diffuseColor on the line.material instead of using the color property:

Maybe you would want to set the sizeAttenuation to true:

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