Grow plants - modifier from blender?

Hi,

does anyone know a way to animate plants growing on buildings or from the ground?
Maybe animate it in blender and then play it in Babylon? Are there any modifiers that will work?

Hi Tom

Modifiers are applied when you export, so I don’t think the answer is there, but there are a few ways you could do this. It depends on the effect you want, but the basic idea would be to animate the scale, rotation and/or use shape keys to achieve the look you want in Blender and then export the animation to GLTF.

I think shape keys and scale might be the most useful sorts of animations for you.

Here is a short vid on shape keys in Blender Blender 2.8 Shapekeys and Morphing - YouTube

For simpler effects, a simple scale animation might be good enough. I think shape keys might be intensive to animate, but it’s worth experimenting with.

Hey Richard,

thank you for answering that fast!
Is every modifier applied or only a few? If so, is there a list with all the supported modifiers anywhere?

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Am not sure to be honest. I think I know where I can find that out though…Will have a look.

According the Blender Docs, if you choose to apply modifiers during export, (it is a toggle on the exporter), then all modifiers, except for those related to armatures, will be applied. So every modifier is “supported” in the sense that they will all be applied if you so choose. Armatures are related to rigged mesh animations and are handled differently, but I don’t think you need rigged mesh animations for this.

Well thank you so much! I’ll try it :slight_smile:
Love this community!
Stay Safe!

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