Hello @sebavan, how are you?
We notice on some other test that this aliasing due to DoF is always present:
It is way less visible on a big model but still there. As you said it becomes very problematic with thin objects where it becomes very obvious.
Hope that can helps!
Hi @sebavan!
Did you have the time to check this issue?
Is there any way I can help?
Cheers
Just checked this morning and not finding anything obvious unfortunately. It looks like it might be a limitation of the technique we use.
Might be great to try out other techniques.
We ll be happy to replace the DOF with a better one if you find one that works better.
@Evgeni_Popov in case you see smthg obvious
I had a look but could not see something obvious. I tried to force the depth renderer to float (instead of half-float by default) just in case, but it did not change anything.
However, in the PG, enabling FxAA does improve things visibly.
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