Wondering if I’m not doing this right, but I’ve got some fog in my VR scene:
//FOG (extremely cool, don't think it really helps with rendering) scene.fogMode = BABYLON.Scene.FOGMODE_LINEAR; //BABYLON.Scene.FOGMODE_EXP; //BABYLON.Scene.FOGMODE_NONE; //BABYLON.Scene.FOGMODE_EXP2; //BABYLON.Scene.FOGMODE_LINEAR; //day fog // scene.fogColor = new BABYLON.Color3(0.9, 0.9, 0.85); //night fog //scene.fogColor = new BABYLON.Color3(0,0,0); scene.fogDensity = 1; //.01 scene.fogStart = 20.0; scene.fogEnd = 60.0;
But what I’m seeing is this:
Rather than things “fading into darkness” as it does in the babylonjs example, it just blots out the color of the material.
Advice thoughts opinions?