Havok Animation move

i want sphere and box when colliding together move

cc @Cedric (be patient, he is on vacation this week).

What if you try to move the “moveMesh” using physics (force / impulse), instead of using an animation? I’m not sure that physics and hand positioning can work together…

moveMeshBox.physicsBody.setMotionType( BABYLON.PhysicsMotionType.ANIMATED );

moveMeshBox.physicsBody.setAngularVelocity( new BABYLON.Vector3(0, -0.5, 0) );

moveMeshBox.physicsBody.setLinearVelocity( new BABYLON.Vector3(0.3, -0.5, 0) );

already solve

Thank you