i want sphere and box when colliding together move
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cc @Cedric (be patient, he is on vacation this week).
What if you try to move the “moveMesh” using physics (force / impulse), instead of using an animation? I’m not sure that physics and hand positioning can work together…
moveMeshBox.physicsBody.setMotionType( BABYLON.PhysicsMotionType.ANIMATED );
moveMeshBox.physicsBody.setAngularVelocity( new BABYLON.Vector3(0, -0.5, 0) );
moveMeshBox.physicsBody.setLinearVelocity( new BABYLON.Vector3(0.3, -0.5, 0) );
already solve
Thank you