Havok physics behaves unnatural when moving a box with a constraint

I’d say even without the axis friction the 6DOF constraint is a lot better. Looking at the implementation of the Ball and socket joint (Babylon.js/havokPlugin.ts at master · BabylonJS/Babylon.js · GitHub) maybe using constraints on each axis instead of a single distance constraint (effectively the same thing?) makes the engine behaves so weirdly…?