Havok vehicle controller

does havok has vehicle controllers?

We plan to support it: [Physics] Car/Vehicle controller · Issue #13800 · BabylonJS/Babylon.js (github.com)

I was developing a game when i discover that havok doesn’t support vehicle controllers and that leads me to ammo vehicle controller so i decided to continue with ammo because kinematiccharacter controller does an excelent job regarding to player movement rather than havok rigid body, with havok i had to manually stabilish the player gravity because of the linearVelocity and that is hacky and not the correct way to manage a player movement.

The question is when Babylon is going to include the rest of Havok features like vehicle controllers and kinematic character controllers :)? @carolhmj, @Cedric

We can’t give an exact date, but we want to have it by 7.0 release next Spring.

Yo @carolhmj and @Cedric … Just checking in to see what is that status of havok raycast vehicle support :slight_smile:

Hi @MackeyK24 !

No update so far, sorry. With 9.0 release getting close, I don’t see an update for the short term.

Yo @Cedric and @Raggar

Finally Got A Beta Version Of My Havok Vehicle Physics System Working:

Thanks @Raggar , i did what y ou and polyfill the a btRaycastVehicle type vehicle system for Havok… Thanks for the ideal :slight_smile: