Headless (Null Engine) Mesh Questions

I was reading about this and had some questions about the meshes that you would load. I was looking to use this to digest models into AI agents but then while reading noticed that it only “adds plain transform nodes” which makes me wonder a couple things. Do the mesh buffers still load, can I parse through the vertex data even if it does not physically render? Just wondering if parts of the parsing are skipped since there is no rendering layer.

This specific part of light is very exciting for me.

cc @sebavan

Yes they would normally load to be able to deal with picking collisions and stuff :slight_smile: