Help with Disc collisions

Context: Babylon.js Playground
Okay so i’ve decided to come up with this simple program to have a disc as the ground, even with the camera displacement the player just seems to just stick onto the mesh regardless off everything that’s good. Please help, TYIA!

I think its your skysphere not the camera collision.

skySphere.infiniteDistance = true

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Although it’s a great addition, in my case i need the space to be confined. My problem still is the camera to ground collision.

Apologies, here’s the corrected version:

Is it what you’d like to achieve? -
Added: ground.checkCollisions = true;

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yeah I’m just gunna off myself now, ty so much


Hahah been there before, there are lots of little params to think of with this stuff for sure.