oglu
August 27, 2019, 3:30pm
1
If i set the Shadow settings in Babylon Sandbox to high and use a Filter site of 0.00001 in PCF mode.
I still dont get that crisp shadows. We would need more. Even if its crawling down to 1FPS.
We use those settings so render out UI elements in 4k resolution.
Please make an Option for ultra high Quality Shadows. Performance doesnt matter.
Maybe Raytraced Shadows are an option?
1 Like
Can you repro your current setup in the playground?
oglu
August 27, 2019, 4:07pm
3
No, cause its for direct use by Artists.
Just click on “export and run” from Maya.
And what is the size of your shadow maps?
oglu
August 27, 2019, 5:31pm
5
I havnt found a way to change the shadowmap in the sandbox.
How do i do that?
pinging @drigax for that question
Drigax
August 30, 2019, 8:27pm
7
Hi oglu,
You can set the shadowmap via:
@Drigax I guess @oglu is speaking about the shadowGenerator Render Target size, not the lightmap ones
Drigax
August 31, 2019, 3:01am
9
I have no idea in that case, sorry.
sebavan
September 1, 2019, 7:28am
10
@Deltakosh should we add the shadowmap size in the generator property panel ? Or is it a bit too edge case ?
I was sure the size was read from 3dsmax already. If it not the case we should do it (for Maya as well)
sebavan
September 1, 2019, 3:10pm
12
Ohhhhhh on the exporter ! Gotcha. @Drigax could you tak a look on the light export if it is not already in the babylo light properties ?
Drigax
September 4, 2019, 12:03am
13
Ah, sure. I can take a look at our light export info
oglu
September 11, 2019, 4:31am
14
The maya exporter does not export shadowmaps. How would i set there the shadowmap size?
If i would search for it i would take a look at the shadow settings in the Sandbox. I would expect its a setting there.
I was mentioning the 3dsmax exporter actually
I could add a button in the render target texture property grid to rescale the shadow map
oglu
September 25, 2019, 6:27am
16
That would be great.
Thanks
sebavan
September 25, 2019, 1:48pm
17
1 Like