Its kinda whack when doing smoothsteps and working with precision shaders to have the float inputs round to the hundredth place.
Is there a way I’m missing to up this amount? like 0.0001 would be the bare minimum.
Its kinda whack when doing smoothsteps and working with precision shaders to have the float inputs round to the hundredth place.
Is there a way I’m missing to up this amount? like 0.0001 would be the bare minimum.
Over to @msDestiny14 to see what she thinks. Seems doable to me.
Sounds good! Let me see what I can do
Looks good to me!
Up atm.
Thank you! That should open up some options here for us.