HighLightLayer with other meshes set renderingGroupId show strange

Withouth setting renderingGroupId:
PG:

With setting renderingGroupId:
PG:

Maybe @sebavan knows what’s going on?

You have to specify the renderingGroupId of the HighlightLayer so that it is drawn before the ground: 1 | Babylon.js Playground (babylonjs.com)

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Thanks!

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