Hi,
I’m not sure the following behaviour is expected or if it’s a bug. I’d appreciate any advice how to solve this scenario:
- have a billboard plane rendered in front other meshes (solved via assigning
renderingGroupId
) - use
HighlightLayer
to render outline for meshes in the scene
using both of these is messing up the HighlightLayer
behaviour, as it highlights the whole mesh instead of just the outline: