Hi,
I’m not sure the following behaviour is expected or if it’s a bug. I’d appreciate any advice how to solve this scenario:
- have a billboard plane rendered in front other meshes (solved via assigning
renderingGroupId) - use
HighlightLayerto render outline for meshes in the scene
using both of these is messing up the HighlightLayer behaviour, as it highlights the whole mesh instead of just the outline: