I’ve made a shader to add an holographic effect when loading the scenes, instead of just poping each one. Feel free to use it.
Version 4 works well when the full scene is loaded, and the loading wave is propagated for all the meshes the same way from a single 3D point.
Version 2 looks good for single meshes, I guess is what you want to use when you are loading multiple meshes asynchronously. Mind you this one has a few lower features than v4, but it’s easy to extend, I just don’t bother.
I put it in questions instead of Content creation because I feel is unfinished. For example, how do we apply this effect to a scene made with blender, which will have it’s own materials and textures?
Also, I would like to get the absolute position of each vertex directly, but I had to calculate it from each mesh’s position, which forced me to create multiple shader materials instead of just a single one.
Finally, Does anyone have a scene with nice elements to test this?
Thanks for your time.