Access the button’s mesh, then access the mesh’s rotation. Set the mesh’s rotation vector to affect rotation of the button.
So, I have successfully manipulated the position of some holographic buttons on a 3D control-panel. However, I also need to manipulate the rotation of these holographic buttons. Unfortunately, the holographic button and its parent classes do not have a rotation property,
My question is:
How might I rotate holographic buttons without access to a rotation property?
Access the button’s mesh, then the mesh’s rotation property?