Rotation of button not working


I am not able to rotate my 3D button in the scene. Position and scaling work but rotation has no effect. What am I doing wrong?

Ah okay got it. I had to add node to it:


Any reason as to why position and scaling works without node but rotation should work with node?
And what is the right way to disable a 3D button? Since isEnabled is not working here.

There’s no rotation getter on Control3D, that’s why you must use the node property. I guess we could add a rotation getter as we have for position/scaling.

You can use Control3D.isVisible to hide/show the button. There’s no “disabled” per see, as a control3D is really a mesh.

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