Currently, the stripes in SSR can be mitigated by adjusting ‘ssr.selfCollisionNumSkip’ and ‘ssr.thickness’, but the results still look unnatural.
If you can setup a repro, we can try to help. But SSR has artifacts that can be hard to workaround sometimes. I guess you already read the doc about it:
1 Like
Yes, I’ve reviewed the documentation and adjusted some parameters accordingly. Although there are still some imperfections.
A lot of artifacts would be mitigated if you could set a better noise texture to SSR. Like SSAO, a good blue noise makes artifacts more “natural”, the used sin-cos noise is repetative, makes waves and stripes.
Example (SSAO and dithering with blue noise)
2 Likes
I like the idea
1 Like
Thank you. This is a bit challenging for me, but I will do my best to try it out.