Another newbie question,
Is there a built-in way to spit out the number of faces that a mesh has within a scene? If so, how do I use it?
I attempted to return a number from getTotalVertices() from the human figure in this playground, but it returned zero instead. I must need to access a nested child mesh somehow:
What I suspect is that this mesh is a combo of low poly model and smooth shading to make it appear like a more complex geometry, but I want to be able to study polycount of a given mesh regardless.