The last few frames of the top animation do not fade, they just stay there and then it ends.
It seems sprites just have cutout transparency? How can I use the alpha from the image?
It seems sprites just have cutout transparency? How can I use the alpha from the image?
The blend mode should be combine by default, can you share a repro ?
This turned out to be some state change by SpriteMap. I moved SpriteMap to another scene and it works.
This was the cause.