In my VR headset the MirrorTexture
and GlowLayer
blurs appear half as wide as on a single 2D screen. This is ok for the MirrorTexture
class because it has separate blurKernelX
and blurKernelY
properties for correcting the blur width when entering VR, but the GlowLayer
class does not have separate properties for the blur X and Y. Is there another way to set the GlowLayer
blur X and Y to different values?
GlowLayer
on 2D screen is normal width…
GlowLayer
in VR is half the normal width…