In my VR headset the
GlowLayer blurs appear half as wide as on a single 2D screen. This is ok for the
MirrorTexture class because it has separate
blurKernelY properties for correcting the blur width when entering VR, but the
GlowLayer class does not have separate properties for the blur X and Y. Is there another way to set the
GlowLayer blur X and Y to different values?
GlowLayer on 2D screen is normal width…
GlowLayer in VR is half the normal width…