Hello all, I’ve been moving along with my project, but now I am stuck. Here is my playground. It’s a room where ultimately you should be able to navigate along the floor, up the walls and along the ceiling by clicking on them. There are 931 square meshes making up the room.
In my playground, if you click on the floor, you should move to that position. The problem is if you stray outside the room, and try to click the floor, you are clicking the outside wall…so you would move to that part of the wall. I believe this is a way to avoid this using this method. My walls have the normals set up the same way. The thing is I can’t get it to work…I don’t know how to program it (I have tried). As indicated, the walls and ceiling are clickable too.
If you look at my playground I would suggest just to navigate on the floor. It’s tricky, but you can move around the room using the floor: from the furtherest corners.
Also, I believe there is a simple collision function to stop you going through meshes. I don’t know if that would serve my purpose or not. Again, I tried to program that without luck. Help with this would be appreciated.
I have chosen navigating by squares, as the next step I am hoping to achieve is to attach a small 3d box to the wall or ceiling with a mouse click and keyboard key as I navigate the room. Possibly using this feature The Power of Behaviours
ps, my local version has colour (red), but it’s not showing in the playground.