We’re curious to know a bit more about how the community uses the current Babylon.js node-based editors (Node Material Editor and Node Geometry Editor).
Would you be willing to take a quick survey so we can better understand how you use these tools?
I use the node-based editors in conjunction with the playground…opening the editors from the inspector.
I use the node-based editors by themselves like going to nme.babylonjs.com
I use the node-based editors in conjunction with an integrated developer environment (like VSCode)
I don’t use them because I don’t know enough about them. Do they allow you to build shaders using a node tree system? Are they easier to use than just writing a shader?
Like right now I’m trying to write a shader and am having not such a great time with it so naturally I should try to use this Node Material or Geometry Editor, but that in itself would mean spending time figuring it all out. Especially the part about using it in conjunction with VSCode, I would probably go that route.
Most of all, I would love to see examples of mainline babylonjs features such as Decals or others using the node system, then I would be more keen to adopt it.
I don’t use them either. I’m not familiar enough with.
Maybe one day I’ll try to understand all this.
But if I used them, I would go through mme.babylon.com
I cant help but wonder to myself - which answer are you guys hoping to be number one? I mean , there must be some actual reason you are polling this , not simply for interests sake
I think both the Node Material Editor and Node Geometry Editor are wonderful tools, but I have only made a simple sample and am not yet proficient in using them.
It seems that not many people in the Babylon.js community in Japan are using them either. I think more people might become interested if there were tutorials in Japanese. (This is a personal opinion. It may differ from the actual situation.)
We’re just gathering some information. We’re working on something exciting in this space and just want to know how everyone is currently using these tools, so we can better inform what we’re working on.
The Node Material Editor is a huge huge part of the Frame product and the Frame ecosystem @PirateJC . We encourage people to go to the NME directly with the “remix” button in library.framevr.io , and we’re linking to node material snippets all over the place in our environments and users bring in their own all the time!
(PS, on the topic of our library, @echadwick-artist and @cx20 , your shaders you linked above are spectacular and I’d love to surface them in the Frame Library - is that okay with you?. Can credit you/link you for sure!)