I’m noticing the delta between actual motion and the perceived motion in webxr is not accurate. Sideways motion is roughly ok, but up and down motion seems off.
For example, when I move my head vertically up and down (either by looking up and down or by bending & standing up so that my head moves closer to the ground) in the Hill Valley Scene (https://playground.babylonjs.com/#TJIGQ1#3) using my Quest 3, the camera in the scene moves a lot shorter distance.
Does the scale of the camera position events from the headset match babylon’s scale(1 unit = 1 meter) for WebXR? Meaning if I move 1 meter in real life, will it result in the camera shifted by 1 meter? If yes, any pointers on how this effect can be fixed?