Is it possible to have a flat background image not being affected by the post processes of the default rendering pipeline? I’ve been doing some tests using a Layer with no luck, as the BG image gets blurred as well:
I also made some tests with another camera and a layerMask, but then the BG image is not showing:
Hmm. I’m not too sure about the layer object.
I can do it with a plane but not with a layer
Calling in @Evgeni_Popov on your case. He’s the ultimate master for this.
You can do it as you did with two cameras but by blending the last post process of the pipeline with the current framebuffer (which contains the layer image at that point) instead of simply replacing the framebuffer with the result of the pipeline (which is the default behaviour).
Here’s a PG that is doing that:
You need to set a scene clear color with
alpha=0 for it to work as expected.
Thank you very much @Evgeni_Popov, this solved our issue and also helped us understand more how postprocesses work!