during this topic we found that babylon offline support is not working correctly when multiple glb files is loaded
for me it means i always need to use disableManifestCheck=true
for example i created new version of mesh and I need to force player to update this mesh in his DB how i can do that?
is there any way to clear babylon indexedDB from code?
i only found resetTextureCache() in engine class but it seems it’s doing something else