Can any one please guide me how to show normal maps, Sofa - Download Free 3D model by Urpo [80edec2] - Sketchfab how they are doing normal map, wireframe in double layer, how can i set wireframe background white and wireframes in dark? how to show the UV map? I’m new in this field. please guide me
Hey @imarabinda
Sure thing I can show you how to show normal maps, etc using the Inspector.
Before we dive-in, in the future, please provide a playground with your question. That is the easiest way for people to help you learn. It’s also an expectation around here.
Let’s start with this one:
With the scene loaded, find this button at the top:

That opens up the Inspector.
Next, in the inspector, expand Materials and select “YetiMat.” This selects the Yeti’s Material.

Next, if you scroll down in the general properties:

You’ll come to the “Channels” section.

If you select the little wrench icon on the far left of Bump, it will show you the Normal Map.
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You can toggle “isolation” for any of the texture channels through the wrench icons next to each item.
The inspector is definitely your friend!
I hope this helps!
https://playground.babylonjs.com/#S0KJUA#39 , this is my play ground, but i see there is no bump texture available as you’ve shown in the yeti image
Correct, it looks like you have the model, but no textures for it:

You would need to get the source textures and then apply them either in a DCC tool like Blender, or directly in Babylon.
If you go the Babylon route, there are 2 options, applying them directly via code, or using the Node Material Editor.
If you’re new to 3D, then I’d suggest taking a look at the Node Material Editor. It’s a code-free way to set up materials for your scene.
Honestly, I wouldn’t start there (sry
). NME might be code free but it requires knowledge on how to create materials at a very minimum. I think the easiest way would be to first learn how to do it with code, using standard, metallic and PBR materials. All nicely explained in the doc and I would start from here.
Of course, my opinion only…and meanwhile, have a great day ![]()
Honestly I would go even further and suggest anyone who is completely new to 3D to start here: Introduction to Babylon.js Features | Babylon.js Documentation (babylonjs.com), as I think jumping directly into materials without having knowledge of things like camera, vectors, etc, can cause a lot of confusion ![]()
@PirateJC could you please tweak this material to normal map type https://nme.babylonjs.com/#AZM7DN#2
Hey @imarabinda,
I’m not sure I understand what you’re asking for.
There is no “normal map” type for the node material editor.
The normal map is usually a texture file generated in a DCC tool like Blender.
Displaying that texture in the Node Material editor is incredibly easy.
You really only need 2 additional nodes beyond what the default NME template has:
A MeshUV node and a texture node.
Then you simply load your normal map into the texture node and hook everything up like this:
Node Material Example: Babylon.js Node Material Editor
