Hi ,
In TILE PLANE i m looking for border color for image texture ( example floor tiles grout ) like jointcolor option given in marble procedural texture.
Welcome aboard!
You can either update your texture to add borders or make a custom material to add borders:
https://playground.babylonjs.com/#IIURAR#1
Note that you could also use the NME to do the same thing.
Thanks for solution
Note that my solution to blend the border with the texture is not optimal, it’s using a pow
which is a relatively slow instruction.
Maybe @nasimiasl would have a better solution as he has a bag full of nice tricks
challenge accepted :))
also you most look for this too
i dont know who make it before but i will try myself too
https://doc.babylonjs.com/extensions/marbleproceduraltexture
https://www.babylonjs-playground.com/#HS1SK#4
Thanks for quick response . Can we update marble texture with any new texture.
The below link helped me to understand well. Thank u @nasimiasl
Here’s one that should have better performance:
If thickness reduces like 0.3 or UVscal change to a large number like 10 lines are flickering on rotation
It does not flicker for me:
sorry plz use thickness 0.03
You are hitting the subpixel limit, which means you may need to enable a bit of antialiasing in your shader (that you need to write as it is custom code)
Other option: increase pixel density (But it will be more expensive to render):
https://playground.babylonjs.com/#IIURAR#4
Other option: using an FXAA postprocess:
https://playground.babylonjs.com/#IIURAR#5
Thanks for solution
another control way
https://playground.babylonjs.com/#IIURAR#7
Hi,
can you please explain how the below code is working
mat.Fragment_Before_FragColor(`
vec2 buv = abs(fract(vDiffuseUV) - vec2(0.5)) * vec2(2.);
float b = max(buv.x, buv.y);
if (b >= 1.0 - borderThickness) {
color.rgb = mix(color.rgb, borderColor, (b - 1.0 + borderThickness) / borderThickness);
}
`);
As I m new to Babylon the syntax like where vec2(0.5) etc
bs(fract(vDiffuseUV) - vec2(0.5)) * vec2(2.)
how these all work to make a line. a small brief really will help or can you post some links where I can find something?
i have gone through few links as placed below
This is not really Babylon related but more shader related: it is GLSL code.
Learnopengl is a good resource for everything related to OpenGL: LearnOpenGL - Shaders.
You also have a lot of samples on https://www.shadertoy.com/ and you can use it for your own experiments.