Hi,
I have an issue that I have being struggling to solve. I’ve created a small wind turbine mesh and rotation animation. I want to create multiple of these wind turbines in the scene that all rotate. From what I read in the documentation, it seems to be best practice to create an instance of the mesh to replicate it around the scene.
However, I believe I need to merge the mesh to accomplish this. However, when I merge the meshes of my wind turbine, the rotor and blades stop spinning. Which makes sense as they are now one singular mesh that share geometry and vertices and therefore cannot rotate independently.
But I’m unsure as to how to create multiple instances of the wind turbine for my scene. I could just manually create a few more and populate the scene but I feel there should be a better way.
Here is my current working code for a single wind turbine:
Any help would be greatly appreciated!