How to Decal multiple meshes;
https://playground.babylonjs.com/#1BAPRM#565
This is not supported, you can only pass a single mesh to the CreateDecal
function (and I don’t think it would be easy to support…).
In your example, what you can do is calling CreateDecal
two times, one for each cat:
https://playground.babylonjs.com/#1BAPRM#566