Hi!
I learnt how to separate GUI with post effect(by creating additional layermask and camera, see here). But this trick doesn’t work when it comes to GUI elements link with a mesh. How may I render the mesh in post effect and leave the linked GUI pure at the same time? I created a PG for you to test and operate.
Thank you! Any help is appreciated!
Hello!
The linkWithMesh
wasn’t correct in that case because it uses the bgCamera’s matrix to find the mesh’s position on the screen (Babylon.js/advancedDynamicTexture.ts at master · BabylonJS/Babylon.js (github.com)), and the bgCamera wasn’t the same as the main camera. One way to fix this is by making sure the two cameras are synchronized, like this: Simple GUI in fullscreen mode | Babylon.js Playground (babylonjs.com)
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