If I have a scene with a postprocessing pipeline, should it affect the GUI even with a UtilityLayer? That’s what’s happening though I am initializing the GUI like this:
const utilLayer = new BABYLON.UtilityLayerRenderer(this.scene);
const adt = GUI.AdvancedDynamicTexture.CreateFullscreenUI('UI', true, utilLayer.utilityLayerScene);
Is this expected? If so, is there a way to render a GUI layer on top of everything?