How can I export multiple materials belonging to a single mesh in Blender, to appear as multimaterials in the .babylon file? I’ve tried assigning different UV maps to the different materials but that doesn’t do anything. I just get one material with the name of the mesh.
I don’t want to have to separate each material into a different mesh because I’m using shape keys.
I know this must be possible 'cos I’ve looked at my old demos and I have multimaterials in the exported .babylon file. I just can’t seem to get it working anymore.