How to export multimaterials from Blender?

@ozRocker : Try these steps:

  1. Unwrap your single object.
  2. Still in Edit Mode, assign a material to each section of the mesh that will be different.
  3. Now for each of those different materials assign the texture you will use for that material
  4. Now for each of those materials and their textures, adjust the UV map as appropriate.

No need to split the mesh, no need for multiple UV Maps.2mats.zip (611.0 KB)

Check the simple uploaded blend file. Go into edit mode, select all verts and view the uv map different UVs for each section. . Check the materials tab - two mats each with their own texture.

Export to.babylon - open file and check the "multi-materials.

Hope that helps Oz.

cheers, gryff :slight_smile:

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