I’m confused about this n00b question, probably forget about an obvious parameter, but how can I get the current arcRotateCamera position in the scene?
I tried using globalPosition and position, but these properties strive to sent me spawn position only, not the current one (even by using .update()): https://playground.babylonjs.com/#XZQH1F#2
Yep but how do I know which properties needs such a function before calling it? If I asked for camera.alpha I get the right value like usual, how users can be aware that both .globalPosition and .position (and maybe other properties) are an exception and dependant of computeWorldMatrix?
The world matrix is used to put everything in place for the rendering, so when it is computed, all variables/parenting/transformations are resolved and the final transformation is known. The alpha variable isn’t dependent on anything else, it’s just a standalone variable.