I was trying to create a room model. I was able to add the walls but struggling to get a natural light in the room. Currently what I have tried is
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene); light.intensity = 0.8;
But what is happening is the wall and floor gets visibility but the ceiling becomes completely dark.
Need some hint to how to overcome this issue.
I want to have a light configuration just like it is in this demo added in the Babylon website itself:
Also if you can explain how come the walls and the ceiling in the above picture are dark at the corners, giving a very realistic effect.