How to get Render Target Texture to fill entire screen

Hi all, I am doing some experiments with RenderTargetTexture an want the final texture to be displayed on the entire screen. Here is my PG. Note the RTT in the textures rollout in the inspector

How do assign the RenderTargetTexture back to the canvas? I saw this

but not sure how to get the quad to scale to the width/height of the canvas perfectly.

-Anupam

You could also just pass it to a post effect and have that render it to the whole screen.

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sounds reasonable. I’ll try passing it to a posteffect.

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