Hi, im trying to get transparency working with RenderTargetTexture.
I’ve create a basic example of a plane with a RenderTargetTexture which should be rendering as black with a low alpha transparency, however it is always rendering full black.
I’ve put another red plane behind the black plane to visually confirm if transparency is working.
Can someone take a look at the sample below and please let me know if I’ve overlooked some detail.
Thanks!