RenderTargetTexture transparency not working

Hi, im trying to get transparency working with RenderTargetTexture.
I’ve create a basic example of a plane with a RenderTargetTexture which should be rendering as black with a low alpha transparency, however it is always rendering full black.

I’ve put another red plane behind the black plane to visually confirm if transparency is working.

Can someone take a look at the sample below and please let me know if I’ve overlooked some detail.

Thanks!

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Hi, useAlphaFromEmmissiveTexture doesn’t seem to exist on StandardMaterial

If you use it w/ diffuse texture, it’ll work, or even as opacity texture

related: Emissive Texture and hasAlpha

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thank you @Heaust-ops that did work.

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