Hi,

I have a scene that might contain multiple children / meshes. How can I get the pivot point and center of the scene? Currently I’m using `getWorldExtends()`

which returns the `min`

and `max`

of the scene world but I need more data from the inner `BoundingInfo`

like the `centerWorld`

and more data about the meshes in relative to the world like the pivot point but the total pivot.

I’ve created a box with the vector the `scene.getWorldExtends()`

has returened but it’s not positioned correctly:

This is how:

```
getBoundingBoxByObject(scene) {
let minmax = scene.getWorldExtends();
return {
x: Math.abs(minmax.max.x - minmax.min.x),
y: Math.abs(minmax.max.y - minmax.min.y),
z: Math.abs(minmax.max.z - minmax.min.z)
};
}
addBoundingBix() {
const vector = this.getBoundingBoxByObject(this.scene);
const box = BABYLON.MeshBuilder.CreateBox('box', {
width: vector.x,
height: vector.y,
length: vector.z
}, this.scene);
}
```

I need this box to be in the same place as the model. I’ve tried to do this:

```
box.position.y = minmax.max.y / 2;
```

And it looks good but axis `x`

and `z`

aren’t aligned with the model when applying the same logic.

Thanks.