How to import 3d modeling file

I changed the “fbx” file to “gltf” through Blender.
But when I import it on the blender, I can’t see the texture.

This is a 3D modeling object received from the address below.

https://www.turbosquid.com/3d-models/3d-xfrogplants-new-zealand-flax-phormium-tenax-1737608#

Does the fbx file refer to the image in the maps folder and coat it with textures?

I was stuck in this part while studying by the Babylon document.

And there’s an error below.
error) babylon.js:16 Uncaught (in promise) RequestFileError: Error status: 0 - Unable to load

//this code is not working
        const baseUrl2 = "https://raw.github.com/{myGithubName}/{myRepositoryName}/{myBranch}/phormium_tenx_1/"
        SceneLoader.ImportMeshAsync("", baseUrl2, "flower.gltf", scene).then(function (result) {
          console.log(result,"result")
            result.meshes[0].position.x = 0.01;
        })
//this code is work well
        SceneLoader.LoadAssetContainerAsync("https://playground.babylonjs.com/scenes/", "skull.babylon", scene).then(function (container) {
        container.addAllToScene();
    });

Use raw.githubusercontent.com instead of raw.github.com see

1 Like

I’m sorry for the late answer. I looked at the example and copied it, but I misunderstood the file tree. Thank you.