How to import 3d modeling file

I changed the “fbx” file to “gltf” through Blender.
But when I import it on the blender, I can’t see the texture.

This is a 3D modeling object received from the address below.

Does the fbx file refer to the image in the maps folder and coat it with textures?

I was stuck in this part while studying by the Babylon document.

And there’s an error below.
error) babylon.js:16 Uncaught (in promise) RequestFileError: Error status: 0 - Unable to load

//this code is not working
        const baseUrl2 = "{myGithubName}/{myRepositoryName}/{myBranch}/phormium_tenx_1/"
        SceneLoader.ImportMeshAsync("", baseUrl2, "flower.gltf", scene).then(function (result) {
            result.meshes[0].position.x = 0.01;
//this code is work well
        SceneLoader.LoadAssetContainerAsync("", "skull.babylon", scene).then(function (container) {

Use instead of see

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I’m sorry for the late answer. I looked at the example and copied it, but I misunderstood the file tree. Thank you.