I am trying to make a neckless with instances of the links. I can make it with Instantiate Radial and a box, but I would like to use a mesh line or curve. Would I also be able to apply physics to the curve later. I am not planning on displaying the curve, just the links. I would also be ok with using math nodes to create the neckless.
I’m not great at Blender (was a Maya user). I have tried a few things creating a curve in Blender and converting to a mesh, and a mesh circle, neither worked.
I can get a mesh face to work, so I guess I could add points and move them around?
Can you give more details about the curve mesh, and also does it only work to export to gltk and import as glb?