How to make a neckless chain in node editor, need a curve?

I am trying to make a neckless with instances of the links. I can make it with Instantiate Radial and a box, but I would like to use a mesh line or curve. Would I also be able to apply physics to the curve later. I am not planning on displaying the curve, just the links. I would also be ok with using math nodes to create the neckless.

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You can create the curve mesh in blender and then import it with the Mesh Block

I’m not great at Blender (was a Maya user). I have tried a few things creating a curve in Blender and converting to a mesh, and a mesh circle, neither worked.
I can get a mesh face to work, so I guess I could add points and move them around?
Can you give more details about the curve mesh, and also does it only work to export to gltk and import as glb?

Thanks
Lee

Well I meant what you tried: create a curve in blender(or maya to what it worth) and export it as a mesh with a glb file

Did you try to google what you are searching for?

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I have tried but it does not import in with the mesh block.

Not sure why you’d wait to add physics. Here’s how I’d create a necklace with thin instances and distance constraints:

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Thanks you this is awesome, it should solve my instancing problem. I love math!!
Lee

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