This is a very basic question, but I tried to find documentation on the proper workflow, and most of the tutorials I find online are not beginners friendly.
I started using Babylon today.
I am working on some 3D models of diamonds that need to appear realistic on an external service that uses Babylon as base.
They suggested me to experiment with Babylon to create a proper shader.
The problem is that I am not able to even import the base mesh to play with.
I have a ring with a diamond that I modelled in Blender. I tried to open the playground, but I cannot find an option to upload a model and from the editor I am not sure how to upload a mesh from my computer (should I first upload online on a website or webspace? Are the textures and materials automatically uploaded, or should I create from Babylon? Etc.)
Basically, I am trying to replicate in Babylon a node setup used in blender to generate a realistic diamond, and I’m trying to find a good workflow that can bring me from creating the model in Blender to importing in Babylon.
I like the system and would like to use this as a way to upload my models also on my website, making them accessible as fully 3D meshes.
Do you know a good tutorial or course that can help me to understand how this works in a clear way?
If you have advices as well I’m more than happy