I need to have a function to switch between animation state and static pose
Could you please explain further?
What does static pose mean?
Simply put, it is a posture without an animated state
I have found a way. use skeleton.returnToRest();
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What I was trying to do was take the initial value, remove all relationships, and then map it again.
but something wasn’t working. All pos values were lost and the model disappeared (probably even the relationship was removed).
so… I think it was interpreted incorrectly.
As for converting to the initial value, I think the method you found is correct.
Sorry, I didn’t express myself clearly. It should have been the original posture of the skeleton, which made you misunderstand. Thank you very much for trying to help me
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