How to make animated objects have a static pose?

I need to have a function to switch between animation state and static pose

Could you please explain further?

What does static pose mean?

Simply put, it is a posture without an animated state

I have found a way. use skeleton.returnToRest();

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What I was trying to do was take the initial value, remove all relationships, and then map it again.
but something wasn’t working. All pos values ​​were lost and the model disappeared (probably even the relationship was removed).
so… I think it was interpreted incorrectly.

As for converting to the initial value, I think the method you found is correct. :+1:

Sorry, I didn’t express myself clearly. It should have been the original posture of the skeleton, which made you misunderstand. Thank you very much for trying to help me :smiley:

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