I’m pretty new to Babylon, and I’m experimenting with the built-in fire ParticleHelper. I want to include it in a scene and scale it down to my existing environment.
I’ve been able to control it’s position by using: set.start(box.position) but I’m wondering if it’s possible to also scale it up and down easily without altering the individual parameters like min and max size/scale for each fireSystem? Here’s my current attempt with ParticleHelper:
I’ve already had some luck with creating my own custom particles from scratch using the snippet server, but I want to keep the same look of the built-in fire ParticleHelper without having to try and recreate it. Attempt with snippet: