The model I have uses PBR material. I added a node material to generate reflection and the reflection works but the new change overridden the properties of existing PBR material. The model PBRMaterial’s channels applies Metallic Roughness, Emissive, and Ambient texture.
I am able to apply Emissive texture together with baseColor via AddBlock connect to PBRMetallicRoughness’s baseColor input node. But I m not sure how to add the other textures.
So my question is - how can I map properties from PBRMaterial to the PBRMetallicRoughness to keep the feel of the original model?
here is the node material editor screenshot