https://www.babylonjs.com/Demos/HillValley/
In theory this scene is specifically designed to be navigated in a VR viewer… but I can’t find how to do it with Meta Quest, any help?
https://www.babylonjs.com/Demos/HillValley/
In theory this scene is specifically designed to be navigated in a VR viewer… but I can’t find how to do it with Meta Quest, any help?
I’m going to ping @RaananW here for VR related things. He is currently on vacation for the holidays though. The team will probably be back after January 6th.
FWIR Not sure about the quest but other platform would normally rely on the default “teleport gesture” Babylon.js docs
I found that I can access it through playground (link in doc), but now I have to find a method to implement walking motion, I don’t like teleporting.
I’ll study some docs and examples:
first working attempt:
Be careful with rotation: I can’t understand how to limit FOV during rotation and how to rotate by 45º steps, hence motion sickness is inevitable.
Also , adding the right soundtrack would be cool, but don’t know where to start from…
Our audio stack is being fully enhanced by @docEdub as we speak so stay tuned for a lot of greatness in this area but in the meantime you can still look at the doc to find all the info you need.
If there is a feature missing in the movement feature, let me know. It doesn’t work like the teleportation method, and is meant for smooth movement, so I assume it was working as expected?
Sorry for late reply.
With a VR viewer the smooth turning shall be always avoided, because it causes motions sickness; turns are always performed in 45° degrees.
Also reducing the FOV by vignetting during both movement and rotation reduces motion sickness.