How did you managed to do that? I tried by moving
BABYLON.Tools.LoadFile(textureFile, function () {});
into a worker and it gets downloaded but it doesn’t speedup the loading time placing a loadcubetexture there do not help since I cannot send scene as reference to place the texture in that reference, and probably making a secondary copy do not help with loading times neither.
Thank you for your time, I’ll owe you a beer for each useful tip!