How to pre-load (lots of) textures in a backgroud thread smoothly

How did you managed to do that? I tried by moving

BABYLON.Tools.LoadFile(textureFile, function () {});

into a worker and it gets downloaded but it doesn’t speedup the loading time :unamused: placing a loadcubetexture there do not help since I cannot send scene as reference to place the texture in that reference, and probably making a secondary copy do not help with loading times neither.

Thank you for your time, I’ll owe you a beer for each useful tip!