Btw, Is there a way to keep UI Rect floating on top of the box all the time without being affected by the camera? Now, if the camera approaches, it goes into the box.
However, what I am worried about is that thousands of ADTs and planes will be created in the future, so this method does not seem to be a good idea. Is there a better way?
I think there is 1 drawcall per plane. so thousand of planes will be a bottleneck. Maybe rendering texts in a single ADT and then rendering them all at once using particles or mesh+custom shader?