I’ve been looking into cut planes, and so far so good.
However, I’ve hit a wall trying to rotate the cut plane at its translated position. Is there a way to do this?
At the moment, I’ve got it so when you translate along the Z, the rotation point remains to be at the scene.clipPlane3.normal vector. I’d like to move the rotation point to where the cut plane has been translated to. So that the rotation pivots about the visible plane? Is this possible?
As @Evgeni_Popov mentioned there, the question here is more about maths and our kings @JohnK and @Cedric might have a look shortly. But keep in mind it is a vacation period in some parts of the world so patience is key
Thanks, @sebavan, apologies for posting twice. Wasn’t sure if I should post the change in question as a new topic. Thanks for all your support and patience