I’ve been looking into cut planes, and so far so good.
However, I’ve hit a wall trying to rotate the cut plane at its translated position. Is there a way to do this?
At the moment, I’ve got it so when you translate along the Z, the rotation point remains to be at the scene.clipPlane3.normal vector. I’d like to move the rotation point to where the cut plane has been translated to. So that the rotation pivots about the visible plane? Is this possible?
I’m using the following playground as a guide to get me going: https://www.babylonjs-playground.com/#Y6W087#69
Thanks for any help or guidance you can give