How to save a scene using babylon.js
what is the recommended way , i am planning to use glbexporter. i use node materials and Moprh targets.
can you please recommend
How to save a scene using babylon.js
what is the recommended way , i am planning to use glbexporter. i use node materials and Moprh targets.
can you please recommend
If you use nme or morph targets i recommend generating a .babylon file and thus you can simply call:
SceneSerializer.Serialize(scene)
this one is not saving the textures…
It should
By default it will serialize the urls but you can set BABYLON.Texture.SerializeBuffers = true