How to save a scene using babylon.js

How to save a scene using babylon.js

what is the recommended way , i am planning to use glbexporter. i use node materials and Moprh targets.

can you please recommend

If you use nme or morph targets i recommend generating a .babylon file and thus you can simply call:

SceneSerializer.Serialize(scene)

this one is not saving the textures…

It should :slight_smile:

By default it will serialize the urls but you can set BABYLON.Texture.SerializeBuffers = true