I think you will have to modify the uv coordinates of each face to tile the textures the way you want.
Yes, that sounds like exactly what I need:
- modifying the uv scale
- shifting the uv coordinates
- changing the uv rotation
- possibly inverting the w (normal) direction
of each face of the geometry. But this is exactly where I got stuck - because what I found was this:
https://doc.babylonjs.com/how_to/more_materials#tiling
But this is related to the material/texture. What I need would be related to the geometry/face itself. Could you please tell me where I can find an explanation or an example in the playground? Or - if you have time do one face of the box in my playground project?